This value rarely needs to be higher than 1, except in the case of very thin lines or fast-moving objects combined with motion blur. Min Subdivs – Determines the initial (minimum) number of samples taken for each pixel. Buckets rendered by NVidia GPU devices are always produced with a minimum size of 32 pixels. If this is 0.0, the render is not limited in time.īucket Size – Determines the bucket (render region division) size, measured in pixels. This is the render time for the whole frame it includes any GI prepasses like light cache, irradiance map, etc. When this number of minutes is reached, the renderer stops. Time Limit (minutes) – Specifies t he maximum render time in minutes. The smaller the number, the higher the quality (less noisy) the image is. Noise Limit – Specifies the acceptable level of noise/grain in the rendered image. T he Shading Rate option is not available when using the GPU engine. The Quality settings are only available when the Interactive Renderer is turned off.
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